![]() ![]() In this case attempting to run the game using the sktop doesn't work (returns a file not found when attempting to run from the applications menu) so what I did was to decide where to unpack the game (in my case /usr/bin/advent1/Advent) and then link the nw file as the executable for my package (so that it runs the /usr/bin/advent1/Advent/nw directly which is what the sktop file references as well). On my system I have configured a virtual Ubuntu desktop using WSL2 and use something called Deberate to edit a package file to support that platform. I know this is extremely late (and apologies for providing necropost material) but I figured I may as well throw this in since it relates to the topic. Good luck on your projects and happy RPG Making! Well, this is all I have for now, but I hope I helped you Linux gamers and developers a bit with this information. Now all you have to do is wait for the new instance of MV to open and you're golden! Easy right? You should also see a file named RPG Maker MV.sh. It says it's executable, but it won't run. When you go down near the bottom of the directory, there is RPG Maker MV. ![]() $HOME/.steam/steam/steamapps/common/RPG Maker MV If you want to open a second client, you can't normally do that with the Steam version. Now this one was tricky for me to figure out until I saw what I needed to do. After that, run the game and you're golden! The player will also have to chmod this file, although once it's done, they don't even have to chmod the game. rpm) or make it into an AppImage installer. ![]() ![]() Another way is to either create a distribution package file (ex.deb. Simple instructions are to make sure the desktop file is in $HOME/.local/share/applications for it to appear on the menu. desktop file for you to edit however you need and it's fully commented. But wait, what if they don't want to do that each time or you love your players and don't want them to have to do that? It's simple! Make a. Game in the command-line in the game folder and they're set. Game can be replaced by whatever you named the game client if you did. Have them use this command inside the game folder: In order to make the game executable, the player will have to execute a command in the command-line, but it's simple and can be copy & pasted into the Terminal Emulator they use. Once it's done, you can simply zip/rar it and distribute it as is, but with one small catch. Simply export the game and set a destination folder. When you export the game, it's the same as on Windows. If you don't, there are plenty of guides and you can always use the Help File under Help -> Contents. You already know how to use it, so I'm not going to cover that. For the rest of this guide, however, I'm going to assume you're using Debian or a variant (Ubuntu, Linux Mint, elementary OS, etc.) After Steam is installed and you're signed in, simply go to your Library under SteamOS + Linux and it should be there under Software. Lucky you! If not, you can always grab a copy of Steam for your distro by doing a search for Steam on whatever you're running. For most distros that have an app store, center or some such application for installing software to your machine, Steam is already on there. The one thing you need above all else is Steam of Linux. Anyway, since there isn't a native Linux client outside of Steam, that's your best bet, however I will also teach you some tips and tricks while using it and how to get your game out to even the Linux gaming audience, which is growing as time goes by! So, you want to learn how to develop your MV projects on Linux but not sure how to go about it or even install it? It's actually really easy! I know there are instructions, but they didn't really make any sense to me and I'm currently using an Ubuntu-based distribution called elementary OS. ![]()
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